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<title>squirrelyjones's CGPortoflio Gallery</title>
<link>http://squirrelyjones.cgsociety.org/gallery/</link>
<description>squirrelyjones's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Empire Stealth Soldier</title>
	<link>http://squirrelyjones.cgsociety.org/gallery/486387</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11438/11438_1176788181_small.jpg"><br><br>This is the Empire Stealth Class for the Half-Life 2 mod Nuclear dawn.  I modeled him in 3DS Max, displaced the cloth parts in Mudbox and painted the textures in Photoshop.]]>
	</description>
	<pubDate>Tue, 17 Apr 2007 05:36:51 +0000</pubDate>
	</item>
	<item>
	<title>MP500 Submachine Gun</title>
	<link>http://squirrelyjones.cgsociety.org/gallery/475249</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11438/11438_1174164929_small.jpg"><br><br>This is a scifi-ish gun based off of the mp5.  It's for the Nuclear-Dawn mod for Half Life 2.  Chack out more cool Nucler-Dawn stuff at the official <a href="http://www.nuclear-dawn.net" target="_blank">website</a>.]]>
	</description>
	<pubDate>Sat, 17 Mar 2007 20:55:31 +0000</pubDate>
	</item>
	<item>
	<title>Qwark - Insomniac character test</title>
	<link>http://squirrelyjones.cgsociety.org/gallery/475221</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11438/11438_1174160909_small.jpg"><br><br>This is a characer I did as an art test for Insomniac games.  I started with a low poly in 3DS Max and took it into Mudbox for painting.  Then took a medium res Mudbox mesh into Silo and built the low res mesh arround it.  And finally baked the noramls in 3DS Max.  Textures painted in Photoshop, render done in 3DS Max 9 scanline renderer.  This is the first non-realistic character I have done but I'm pretty happy with how it turned out.]]>
	</description>
	<pubDate>Sat, 17 Mar 2007 19:48:32 +0000</pubDate>
	</item>
	<item>
	<title>Dante</title>
	<link>http://squirrelyjones.cgsociety.org/gallery/399528</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11438/11438_1174161378_small.jpg"><br><br>This is Dante from Devil May Cry 3.  I did this one for my demo reel.  It is intended for real time use, the polycount is 14,298 and uses the equivilant of 3 2038x2048 textures, one for color, spec, and normal.]]>
	</description>
	<pubDate>Thu, 31 Aug 2006 05:57:48 +0000</pubDate>
	</item>
	<item>
	<title>Consortium Stealth Class</title>
	<link>http://squirrelyjones.cgsociety.org/gallery/400255</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11438/11438_1174161486_small.jpg"><br><br>This is one of the 3 character classes for Nuclear Dawn.  The textures (color, height, spec) were painted in Photoshop and the high res and low res models were done in Max.]]>
	</description>
	<pubDate>Sat, 02 Sep 2006 07:25:18 +0000</pubDate>
	</item>
	<item>
	<title>Minigun</title>
	<link>http://squirrelyjones.cgsociety.org/gallery/400254</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11438/11438_1157181603_small.jpg"><br><br>This is a minigun created for Nuclear Dawn.  The model was done in Max and the textures (color, height, spec) were painter in Photoshop.]]>
	</description>
	<pubDate>Sat, 02 Sep 2006 07:20:05 +0000</pubDate>
	</item>
	<item>
	<title>Mi-24 HIND</title>
	<link>http://squirrelyjones.cgsociety.org/gallery/400256</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/11438/11438_1157182125_small.jpg"><br><br>This is a prop created for Nuclear Dawn.  The model was created by Jonathan Smårs and I did the texture.  Textures were painted in Photoshop.]]>
	</description>
	<pubDate>Sat, 02 Sep 2006 07:28:49 +0000</pubDate>
	</item>
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